FLEET OPERATIONS

OBJECTIVES - FORMATION FLYING - FLEET PROTECTION - EXPLORATION - RESOURCE COLLECTING

MONDAY

TUESDAY

WEDNESDAY

THURSDAY

FRIDAY

SATURDAY

SUNDAY

WELCOME CAPTAINS & CREW

DEEP SPACE CREW DAILY OPERATIONS AND INTEL

EXPLORATION

Pioneer
  • expedition, discovery & expansion.
Navigator
  • exploration, travel & analysis.
Pathfinder
  • survey, navigate & report.

Assemble pioneers and form an expedition party to locate and gather undiscovered resource including flora & minerals located on the surface and in caves.

DELTA

Fleet defence
  • protectors of the fleet.
Stargate Security
  • securing the way forward.

Assemble a crewed combat formation to maintain a secure environment for exploration, industrial & merchant operations.

SECURITY

Ship Security

  • ship security specialists.

Personnel Security

  • protectors of the crew.

Assemble security squads to maintain a secure environment for pioneers and ensure interior security aboard all ships.

SEARCH & RESCUE

Emergency Response

  • medical emergency & sar responsiders.

Medics

  • medical specialists.

Assemble pioneers and form an expedition party to locate and gather undiscovered resource including flora & minerals located on the surface and in caves.

INDUSTRIAL

Engineer

  • ship maintenance repair & refueling.

Mining Specialist

  • prospecting & extraction.

Salvage Specialist

  • disassembly and processing.

Assemble a mining party to search for and exploit the larger resource deposits situated on asteroids and moons.

MERCHANT

Haulers

  • pilots and transport crew.

Brokers

  • trade & commerce specialists.

Assemble a merchant party to utilize profitable trade routes securely.

FLEET HEADQUARTERS

PORT TRESSLER / MICROTECH

ACTIVE DUTY

Where active captains announce their objectives, keeping operators aware of ongoing activities.

DAILY OBJECTIVE

Fleet Command: Hold The Space

Ideally the Deep Space Crews nomadic HQ needs to be maintained by at least one DSC Captain, Division Commander, Pathfinder or Vanguard at all times. Failing that a new HQ must be established as soon as possible.