Event Information
Event Title:
Event Play Style:
Event Date / Time:
Start

25th Oct, 2019 7:00PM

End

25th Oct, 2019 11:30PM

Multi Timezone Operation?:
  • No
Event Description:

High risk scenario at Hurston. Confidential notes will be given to each of the crews captains shortly before mission start.

Intel

The intelligence on the operation

Sceanrio:
One of the Deep Space Crew communication satellites crashed onto Hurston planets surface and a full investigation is underway.
We are still not sure the why & how, but the data aboard must be recovered if it hasn't been destroyed in the crash.

There is a sense in high command that it might have something to do with their recent run-ins with an unknown faction and that one of the crew might have stirred up a hornet's nest by daring to find one of their undisclosed facilities on ArcCorp.

Who they are and what their motivations are have remained unclear but if they are responsible for bringing down our com sat then they are extremely powerful and must not be underestimated.

As for highly restricted access, we need to send a specialist down to the crash site to recover the high-value data.

Intel:
The security team has been tasked to provide a "high-risk" escort.

Because of the highly valuable information, the escort operation is for security team leader eyes only. The briefing will be held on-site.

Intel has reported that the Science Division may have been infiltrated and there is a possibility of a leak from inside the specialist's team. A thorough investigation on this highly sensitive Intel is also underway.

The security team is on high alert & hostilities are to be expected.

Locations:

Official RV:
Team Objectives
Teams Required:
  • Delta
  • Security
  • Science
  • Merchant
  • Media
  • Mercenaries
  • VIP

EXPEDITION TEAM

SEARCH & RESCUE TEAM

MEDIA TEAM

Media Team Objectives:
If we could have separate recordings from each team for later review that would be awesome!
Media Fleet Requirements:
  • NA
Call Sign:
NA
Operational Timing:
  • Entire operation on actual mission start.

GREY OPERATIVES TEAM

INDUSTRIAL TEAM

MERCHANT TEAM

Merchant Team Objectives:
There is a very important transport for you with some tasks
Mission details will be given in time before mission start.
Merchant Fleet Requirements:
  • 1 Transport ship which is capable of securely transporting 3 SCU's.
  • Vessel Suggestion: (Freelancer or Cutlass)
  • [ Exceptions: No Hammerhead, 890 Jump, 600i, Caterpillar]
Armour & Load-out Requirements:
  • Medium armour of choice (No flashy color)
  • Weapons suggestion: Custodian, P4, P8 or Railgun
Call Sign:
NA
Operational Timing:
  • Spawn Location: 07:00 pm at Levski / Delamar
  • Readiness by 08 : 00 pm Area of Operation: TBA (Confidential)

SECURITY TEAM

Security Team Objectives:
Your task is to provide escort and protection for an "HVP" ( High Value Package )
Mission details will be given in time before mission start.
Security Fleet Requirements:
  • 1 Dropship
  • Vessel Suggestion: Valkyrie or Hoplite
Armour & Load-out Requirements:
  • Woodland - Medium
  • Weapons of choice
  • Survival kits
Call Sign:
Gismo
Operational Timing:
  • Spawn Location: 07:00 pm Lorville / Hurston
  • Readiness by 07:45 pm Area of Operation: TBA (Confidential)
  • RoE: No use of ship weapons on ground troops!

MERCENARY TEAM

Merc Team Objectives:
Your task is to look good as always and get your hands onto the Mission objective.
Mission details will be given in time before mission start.
Merc Fleet Requirements:
  • Multiple vessel of choice
  • [ Exceptions: No Hammerhead, 890 Jump, 600i, Caterpillar]
Armour & Load-out Requirements:
  • Suitable armour of choice (No Flashy color)
  • Survival kits
Call Sign:
Merc
Operational Timing:
  • Spawn Location: 07:00 pm at Grim Hex
  • Readiness by 07:20 pm Area of Operation: TBA (Confidential)
  • RoE: No use of ship weapons on ground troops!

DELTA TEAM

Delta Team Objectives:
Your task is to be on High Alert Readiness and provide Quick Reaction Support if needed.
Mission details will be given in time before mission start.
Delta Fleet Requirements:
  • Multiple vessel of choice
  • [ Exceptions: No Hammerhead, 890 Jump, 600i, Caterpillar]
  • Vessel Suggestion: Vanguard Warden and Gladius
Armour & Load-out Requirements:
  • Dark - Medium
  • Weapons of choice
  • Survival kits
Call Sign:
Sunray
Operational Timing:
  • Spawn Location: 07:00 pm at Port Olisar
  • Readiness by 07:30 pm Area of Operation: TBA (Confidential)
  • RoE: No use of ship weapons on ground troops!

SCIENCE TEAM

Science Team Objectives:
Your task is to retrieve high value data from a downed satellite.
Mission details will be given in time before mission start.
Science Fleet Requirements:
  • NA
Armour & Load-out Requirements:
  • White or White/Blue - Light
  • Survival kits + Crypto Key
Call Sign:
HVP
Operational Timing:
  • Spawn Location: 07:00 pm Lorville / Hurston
  • Readiness by 07:45 pm Area of Operation: TBA (Confidential)

VIP / CIVILIAN

Important civilian roles

VIP Objectives:
You having a day off...
Mission details will be given in time before mission start.
VIP Vehicle Requirements:
  • NA
Armour & Load-out Requirements:
  • Civilian clothing
  • Survival kits
  • Pyrotool
Call Sign:
NA
Operational Timing:
  • Spawn Location: 07:00 pm at Levski / Delamar
  • Readiness by 07:15 pm Area of Operation: TBA (Confidential)
Protocol

Deep Space Crew Standard Operating Procedures

Party Launch Protocol:
Multible RV's as noted on each team role.

Communications Protocol:
Allow for the relay of operation updates and instructions from operation directors.
During the all-crew-ready check, only reply if you are not ready for takeoff.
Attempt to use in-game VoIP frequently for localised communications.

Rules of Engagement:
No use of ship weapons onto ground troops!


Team Builder

Choose your role & ship.

 

LAUNCH TEAM BUILDER ❖

Version:
Unable to load tooltip content.